

Each Rune has a specific focus on certain gameplay and builds. Some cards will only have one type of Rune, while others can have two or all three.

These Runes are either red (Blood), blue (Frost), and green (Unholy). Runesįinally, many of the Death Knight class cards have Runes. And yes, the Ghouls summoned by the Hero Power leave a Corpse behind, as well as other minions (including ones that are resummoned by effects). Corpses can be used as a resource separate from the Mana Crystals, that can power certain Death Knight cards. Whenever a friendly minion perishes (regardless of whose turn is active), the Death Knight gains a Corpse. On that note, the second unique feature of the Death Knight is the Corpse mechanic. However, the Death Knight cards do have interactions that benefit their play when minions die in battle. The Ghoul dies at the end of the Death Knight’s turn.

On the surface, this is superior to the Paladin’s Hero Power, but there is a catch. Ghoul Charge generates a 1/1 Ghoul with Charge. Ghoul Chargeįirst, the Death Knight Hero Power is the ability to summon an undead ghoul. The Death Knight Hero class brings in new mechanics such as Corpses, which is a resource created when friendly minions die, and three types of Runes: Blood, Frost, and Unholy. This is perhaps the most versatile Hero Class the digital card game has ever come up with due to its unique deck building feature. The Death Knight Hero class makes its debut in Hearthstone with the March of the Lich King expansion set.
